![]() ![]() The Orb will use all of the mounted lasers that are on the side that a player is on. Hull Lasers: The green spots that dot the sides of the main body of the Orb are all hull-mounted Laser turrets.Homing Icicle: As mentioned previously, the aura that the player has while within the snow vortex will spawn 4 icicle projectiles, one after the other, which will stay in place for a few seconds before homing in on the player, doing a noticeable amount of damage.It will constantly refresh until the player leaves the vent-stream. Ice Vents: The vapor pouring out of the Orb's vents will deal a medium amount of damage and give the player a Cold status effect that lasts for 5 seconds.Will target a single player and track them until they reach cover/leave range. Has enough "ammo" to last ~4 seconds before needing to "reload" for ~10 seconds. Main Laser: Acts similarly to a beam weapon and does an immense amount of damage.A cloud appears directly above the Orb while the vortex is active.The vortex around the Orb will block bullets, projectiles, and some Warframe abilities.The vortex makes for quite the visual obstacle, being nearly opaque at times.The hud has no mention of whether or not a player has this aura.The player will also take a minuscule amount of damage every ~2.5 seconds while they have the aura.While this aura is active, 4 icicle projectiles will spawn at the edge of the player's aura, staying in place for a few moments before homing in on the player, doing a small amount of damage.Upon entering the vortex, the player will gain a similar aura around themselves, although much smaller than that of the Orb.The snow vortex has many interesting properties, though: This also signifies that the Orb will begin to actively attack the player with her many other attacks. Upon a player getting the Orb's attention, she will begin spewing icy vapor from the jets mounted on her underside, creating a snow vortex around the Orb. When killed, one Coolant Raknoid will spawn under the Exploiter Orb every twenty seconds. It takes her around 15 minutes to return to her starting position.įive Coolant Raknoids will hang behind and trail the Exploiter Orb. Her steps will do contact damage if a Tenno is too close to her feet. She constantly makes noises akin to roaring, indicating her aggressive state. ![]() She will climb over terrain, mountains, and roads. The Exploiter Orb has a set path that she will follow, taking it in a loose circle around the Temple of Profit. ![]()
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